Decartel
UE Tech Art
Whatevers
UEFN Tech Art, Project Management
Indikator Tbilisi
Lectures, Project Management, Budgeting
Asterman
UE Tech Art
VictoriaVR
3D Generalist,
UE Tech Art
Styltex
Product Visualization
Decartel | Technical Artist (March 2023 - present)
Supporting role for in-house Level Design department, outsource Tech Art. Nanite & Lumen, Materials, PCG, and VFX. Niagara optimization for Switch, Unreal Insights, Scalability, R&D, and documentation. Feature Ownership and collaboration with GD and Dev departments
[UE Materials] Landscape RVT, WPO, VFX, Vertex Paint, and more
[Construction Scripts, PLA] Level Art tools for quick environment bundle set-ups
[UE5 Optimization] GPU Visualizer & Scripted Unreal Insights, Asset Audit and Chunks, Engine .ini files
[Houdini] LiDAR DTM processing, landscape compositing, export, and HDA
[Blender, Substance Painter, Photoshop] Low/Mid/High Poly Props, UVs, Bake, and Textures
[Git, Jira, Confluence, Miro] Documentation, guidelines, sharing findings and best practices, and establishing workflows
Victoria VR | 3D Artist - Technical Artist (April 2021 - March 2023)
Started as a 3D Generalist, then advanced to a Technical Artist position. Guideline and tool development, creation and modification of assets and animations, material and scripting knowledge, experience with optimization and level design. Mentored Junior colleagues
[Blender, Substance Painter, UE4] Full asset creation pipeline. Ability to create and modify game-ready assets (Low/Mid/High Poly, UVs, Animations)
[Python, Blender, GitHub] Scripting and tool development to improve workflows and overcome engine limitations
[UE4 Materials, Unity ShaderLab] Developing tiling, procedural, and tri-planar materials, familiarity with HLSL
[Photoshop, YouTube, Google Slides, GitHub, Excel] Establishing guidelines, workflows, sharing findings and best practices. Additional experience and interest in project organization
[UE4 for Oculus Quest 2] Experience with mobile development and limitations
In 2022, Tbilisi welcomed a great deal of expats, many of whom worked or were interested in Game Development. In 2023, the Whatevers team and I played a part in forming a local Game Dev community by providing a social platform (250+ members) and organizing accessible events that included lectures, masterclasses, workshops, game showcases, and giveaways. The events received outstanding praise from the Indie Game Dev community.
By actively engaging in the organization process, I was able to work on promo texts and visuals, conduct presentations and masterclasses on Unreal Engine, manage people and processes, and try my hand at budgeting.
Developed with UE4.27: a military practice tool, now available on the Meta Store for free
A village-building Tycoon with infinite enemy waves, turrets, and 4-player FFA
Simple and robust island concept: build your way up towards the finish line in a race against 1-3 opponents
UEFN powered game inspired by Battlefield's "Rush" mode: available as part of Fortnite Experience
Don't get caught playing past your bedtime.
1st place in "Theme", 5th place in "Sound", 5th place overall
Built on Unity for Web
Get promoted as you solve puzzles in an office setting inspired by Remedy's "Control" and the "Severance" series
Built on UE5
Experience a dreadful walk through the mind of a traumatized police officer. Artwork inspired by "KID A MNESIA"
Built on UE5
Find a way out of a Slavic village against the clock. Utilizes PCGs and AI APIs
Built on UE5
Process summoning requests and pick the most suited ghost. Inspired by "Papers Please" and "Potion Craft"
Built on Unity for Web
I have been tinkering around in Blender ever since 2019. It has been a powerful tool and a trusted companion on my path to becoming a Technical Artist. My first paid work included Product and Architectural Visualizations. This experience allowed me to advance into Game Development as a 3D Generalist. Soon I realized that I had passion not only for modeling and texturing, but also for Lighting, Shaders, and Optimization. My experience and growing expertise have put me in charge of mentoring Junior Artists and effective communication between Artists and Developers on numerous projects.
My interest in leadership and communication gave me an opportunity to become a student at Coursera. Over the years I've acquired certificates on International Leadership and Organizational Behavior, Successful Negotiation, and Google Project Management: Professional Certificate. On top of that, I speak 3 languages and I have completed courses on Accessibility and Agile Project Management. These skills go a long way with my curiosity and strive for improvement: I believe that with patience and guidance anyone can learn anything.